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MENINGKATKAN KEMAMPUAN METAKOGNITIF SISWA SMP MELALUI PEMBELAJARAN OUTDOOR DAN FUN GAME ACTIVITIES BERBASIS LINGKUNGAN

Towards Improve a Metacognitive of The Student in the Midle School with Outdoor Education and Fun Game Activities Based Environment

Journal from JHPTUMP / 2016-11-21 05:31:31
Oleh : Tumisem, Universitas Muhammadiyah Purwokerto (digilib@ump.ac.id)
Dibuat : 2012-08-07, dengan file

Keyword : pendidikan di luar kelas, fun game, metakognitive, pembelajaran menyeluruh

Pembelajaran outdoor dan fun games activities memungkinkan membangun berbagai macam situasi dan problematika sebagai skenario pembelajaran seperti dalam metode kasus. Skenario ini dapat disajikan secara lebih hidup, nyata dan tidak abstrak. Skenario pembelajaran dalam kegiatan ini mencakup perncanaan, pemantauan dan evaluasi dari masing-masing diri siswa maupun kelompok. Oleh karena itu pembelajaran outdoor dan fun games activities mampu meningkatkan kemampuan metakognitif siswa lebih efektif. Berdasarkan hasil penelitian menunjukkan bahwa pembelajaran outdoor dan fun games activities meningkatkan kemampuan metakognitif rata-rata 182,278. Peningkatan kemampuan metakognitif ini disebabkan karena proses pembelajaran bersifat menyeluruh dan membebaskan siswa dari himpitan suasana dan ritme rutinitas belajar yang biasa dialami, sehingga dapat mendorong intensitas keterlibatan siswa, baik secara fisik, mental, ataupun emosional.

Deskripsi Alternatif :

Outdoor education and fun game activities enable to develop; build assorted of situation and problematic as learning scenario in the case method. This scenario can be presented in more life, real and do not abstraction. Learning scenario in this activity include; planning, monitoring and evaluating from each themself and also communities stundent. Therefore outdoor education and fun game activities able to improve the ability of metacognitive more effective. The research result indicate that outdoor education and fun game activities improved the ability of metacognitive mean was 182,278. This ability metacognitive was caused by learning process have comprehensive and free the student from squeezing situation and retime learning in class, so that can to push the intensity of student involvement, either through physical, pscycomotoric, and emotional.

Copyrights : Copyright (c) 2001 by UMP Digital Library. Verbatim copying and distribution of this entire article is permitted by author in any medium, provided this notice is preserved.

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  • Prodi. Biologi FKIP Universitas Muhammadiyah Purwokerto, Editor: digilib@ump.ac.id@jhptump